9/26/2023 0 Comments Create crossword onlineThe logic behind the second trigger is: if even one text entry field has the incorrect value in it, show the “incorrect” feedback layer. The logic behind the first trigger is: check that every text entry field has the correct value (letter) typed in it, and if they are ALL correct, show the “correct” feedback layer. I only need two triggers for this crossword puzzle, which I’ll add to the “Verify Answers” button. The last step to get this interaction working is to add the triggers. ![]() We’re almost done! The slide elements are in place and the feedback layers are all set. ![]() On this layer, the slide lets the learner return to the game to keep trying instead of exiting.ĭon’t forget to pop into your Layer Properties for both feedback layers and to check off the option to “prevent the user from clicking on the base layer,” which keeps learners from working on the crossword puzzle until they’ve closed the feedback layer. With everything right on my first layer, I duplicated it and edited the text and shape color for incorrect feedback. I also added a button to exit the game, since once all the answers are filled in correctly the game is done. To create my feedback area, I inserted a rectangle shape over the top of the hint area with the correct feedback text and made the rectangle green to indicate a visual sign that it’s correct. I first created the “correct” layer by inserting a new layer on my slide. However, the feedback doesn’t elaborate as to which word is incorrect-it’s up to the learners to figure out where they went wrong. One says all the words in the puzzle are correct, and the other indicates there’s at least one incorrect word in the grid. In this case, I decided that the best approach was to give learners the standard two feedback types: correct and incorrect. It’s often a challenge for instructional designers to decide how and when to provide feedback. Now that I have the basics in place, it’s time to create a couple of feedback layers that will tell users whether their answers are correct. Finally, I inserted the button that users click to check whether their answers are correct. Then I inserted the corresponding number next to the word in the crossword puzzle. First, I added an area on the template to put the hints for each word. I needed to add a few more important elements to my slide to get this interaction working. A great way to line up the text entry fields perfectly is to use the align feature under the format tab on the Storyline ribbon. With these text entry fields in place, I quickly styled them by selecting them all and editing the fill and outline color. In my example, I started by laying out the horizontal row that spells out the word “elearning,” then I laid out the vertical row, which is the word “heroes.” At this point, my slide looked like this: At this point, it helps to actually type the letter into the text entry fields to spell out the words and make sure you have the right amount of boxes. Insert a small, square-shaped text entry field, then duplicate it until you have one text entry field for every letter in the crossword puzzle. The key to this crossword puzzle is the use of data entry fields, which is the first step. Let me break down the process for you of how easy it is to create this interaction. I think it would be a great interaction to adapt into an informal knowledge check or quiz about your courses’ subject matter. I recently created this crossword puzzle template in Articulate Storyline 2. An example would be “Advance in either direction” = PUT UP, because “to put up” can be another way of saying “to advance,” and is also a palindrome (a word that is spelled the same forwards and backwards.As e-learning designers, we’re always looking for ways to jazz up our courses-and a fun way to do this is to incorporate simple games into your e-learning.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |